We've had a huge shift in tone and players recently and the campaign has taken a weird turn.
The story is sort of heating up... but not completely... it's hard to define.
In some ways, it's become a traditional "get the mission" sort of game, which I was trying to avoid. And in other ways it's stumbling through the difficult second Act.
Which is funny, because I had intended about five Acts of escalating complexity. But it looks like it might just be a two or three act story, now.
Colby, Brian, and Adrian are joining or have joined the game.