Thursday, July 26, 2007

D&D Social Interaction


As everyone knows by now, I want to remove Wis and Cha from D&D. In fact, if I could, all three MENTAL attributes would be removed from the game and be replaced with a Social token system.

Weapons and magic would become skills, so the more skill points you spend on magic, the better you are at casting spells. This is the equivalent of a spell bonus from a high INT.

In order to emulate the loss of Charisma, everyone gets Social tokens (at least 1), based on how many point you put into this state during character creation. You can't have more than 5. The Social tokens are used anytime the PCs are engaged in a social situation. They are effectively a WIN of socializing. But they are also used in place of knowledge (arcana) and all those other useless skills that get rolled once per session.

They help with languages too.

Oversimplification.
We need to know where the orc camp is. I ask around. Spend a token. Ah. Found a map.

Talk to the guard over there. See if he'll let us in. Spend a token.

I know a little bit of the orc language. It sounds like their inviting us in for cookies. Spends token. Nope. They want to eat the gnome. My mistake.

Can you cut the price on this sword by 10%?

Hey. Monster. Look over there.

These runes look familiar.

I have a friend in BlackGard that knows a guy who lived a girl who owned a shop that sold those magical components. They also took in black pearls in trade and even blessed magic items. No lie.

And so on.

It's just theory at the moment. I'm redesigning it as we speak.

ADDENDUM: Check out this thread on enworld.