Tuesday, November 20, 2007

d20 Recycle

I like this book the first time I wrote it, called Relics. I'm sure the White Wolf guys have done it even smarter and better than we did 5 years ago (we wrote, edited, and designed the whole thing in 2 months), but I'm still not a fan of 100% recycled ideas.
You hold in your hand a codex of almost limitless potential. Each and every artifact within contains not only a detailed description of its powers, but also a rich and inspiring mythology, adventure seeds, and the various consequences and downsides of use that make artifacts such a mixed blessing. Better yet, the Tome of Artifacts also contains new spells, new monsters, new feats, and a tool to aid you in creating your own artifacts, a random system capable of generating literally millions of unique artifacts!
Okay. I'm looking at my copy of Relics right now, and while I don't see the phrase LIMITLESS POTENTIAL, that certainly sounds like something I might write. Moving on... Each and every artifact within contains not only a detailed description of its powers, but also a rich and inspiring mythology, adventure seeds, and the various consequences and downsides of use that make artifacts such a mixed blessing. The back of Relics reads: Each comes complete with a background story, ideas regarding its current use and location, and adventure seeds for creating campaigns or encounters involving the artifact.
Now. My marketing text is VASTLY inferior to theirs, but the similarities are uncanny.
Brought to you in partnership between Necromancer Games and Lion's Den Press, the Tome of Artifacts contains contributions by some of the industry's best known names, including fan favorites Keith Baker, Rich Burlew, and Patrick Lawinger. Includes a foreword by David "Zeb" Cook!
Holy Crap. That's a lot of people involved in one book about Relics. Let's see... Michael Tresca, Steve Crow, Andrew Getting, Gareth Hanrahan, Andrew Hudson, Patrick Younts

And there's is $40 and ours was $25.

Granted this book is probably longer and hard-back... and has bigger names associated with it... and probably better art... and... maps... and it looks like a few monsters... and... um...

Okay. Nevermind. Move along.

Actually, the book looks cool and I'll check it out, but since I don't play d20 anymore, I probably won't be picking it up. But it would be nice to see some new ideas for D&D soon.