Friday, July 09, 2010

L5R RPG : FInal Rest : Part 4 : Hour of the Horse

Hour of the Horse
Once again, speed is of the essence. If Samurai X wasted time in the previous chapter — as he should have — then he should feel as though the trail is growing cold. If he questions the locals, they know nothing. If he searches for tracks, they are washed away by a small creek. If he pushes on, despite having little clues, his horse collapses in exhaustion.

The is a good time to get the samurai lost. Take him down a road into a part of the empire he is not familiar... and watch what happens. This should be a short distraction from the task at hand, but being lost should definitely worry the PC. He is now in a place where the villagers do not recognize him or do not trust him. Perhaps they even have their own dialect. Play it up however you like.

Do not distract the samurai for than one (rokugani) hour, but make finding his way back difficult.With or without a horse. Throw in a minor side-plot about a peasant needing help with a bully or something if you really want to mix it up.

I don't recommend it, but it's your game.

Required Rolls

Throne of Blood

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