Tuesday, August 31, 2010

L5R RPG : FInal Rest : Epilogue : Hour of the Hare

A miserable end to any revenge story is one where the protagonist does not get his revenge at all. However, the GM of this story may choose to have both the protagonist and antagonist die. Or have the protagonist learn there is more to this story than just a kidnapping. Or, have the villain escape for a long term nemesis to hound and annoy Samurai X.

GM's should tailor the finale and the denouement to the player's style, giving some degree of control to the player who has endured so much to get to this point.

Some final questions.
Does Kajime survive?
Is the ceremony thwarted? If not, what happens?
Who else knows about this?
How does everything turn out for the other parties involved?
Are magistrates involved? Or does the story end inside a vacuum, with 99.9% of Rokugan never hearing anything of this tale?

Man on Fire

L5R RPG : FInal Rest : Part 12 : Hour of the Tiger

Hour of the Tiger
In this chapter, Samurai X has his final showdown with the leader cultist, who is no push-over.

First. He must find him in the temple.

Second. He must stop the ritual before the final hour bell rings.

Third. He must get his revenge.

Step one can be as easy or tough as you'd like. Is the interior a labyrinth? Is there a second or third floor? Are there secret doors? Panels?

Step two involves a little more creativity. Should Samurai X get to the final chamber of the temple, the entire room goes pitch black as the cult leader waves his massive cloak and extinguishes all of the candles.

And then the snakes enter into the room

So. Step three becomes more about surviving and escaping with Kajime and less about killing the leader of the cult.

Note. The leader's stats should be similar to the PCs. His skill sets also similar, although

Required Rolls

Silence of the Lambs

Thursday, August 26, 2010

L5R RPG : FInal Rest : Part 11 : Hour of the Ox

Hour of the Ox
In this chapter, Samurai X must fight wave after wave of fanatical zealots, loyal to the cult's cause. The interior of the temple can hold as many monks/cultists as you would like, but beyond 30 and this is going to get very silly. The hallways are wide enough for 2-4 cultists, coming wave after wave.

The PC should actually get tired of the fighting.

As for the temple itself… since this temple was built for another purpose, feel free adorn the interior however you like, and desecrate the walls with unholy words, strange markings, and blood.

Required Rolls
Fighting. Lots and lots of fighting.

Jackie Chan

Wednesday, August 25, 2010

L5R RPG : FInal Rest : Part 10 : Hour of the Rat

Hour of the Rat
In this chapter, Samurai X must find a way inside the temple, which has been barred during his fight with the other cultists and with 'Moose.' And since it's uncertain where the hostage is, burning down the temple is not an option.

And time is running out.

The GM should increase the tension here. Screams from inside the temple, eerie sounds that aren't quite right, and movement in the dark that can't be parsed or explained. All the while, the temple proves to be insurmountable as a task in from of him.

Required Rolls
Anything requiring ingenuity or persistence.

Throne of Blood

Thursday, August 12, 2010

L5R RPG : FInal Rest : Part 9 : Hour of the Boar

Hour of the Boar
Having just killed a squad of cultists, Samurai X must now contend with the temple bodyguard who is no push-over. It is recommended that you open with a sweeping scene of the carnage surrounding the samurai, followed by some cleaning of his wounds, and the bathing of his sword in a brook of clear water before ascending the step of the temple.

The temple bodyguard is a moose of a man, without much brains and easily manipulated by the cult leader. "Moose" as he is called by his fellow cultists should make even a Crab samurai stop and consider what is at stake here. If this guy gets in one solid strike, it is all over…

It is recommended that the GM use some kind of time-stopping, dramatic showdown rules here to really ramp up the drama…

Required Rolls


Wednesday, August 11, 2010

L5R RPG : FInal Rest : Part 8 : Hour of the Dog

Hour of the Dog
In this chapter, Samurai X seeks out the temple. Perhaps with the aid of a local, or through grit and determination, he comes upon a well-defended temple. Which should seem suspicious, since most monks have nothing to guard.

This chapter is pretty straight-forward. Keep throwing cultists at the samurai until the he has had enough a dozen or so should do it.

Required Rolls


Sunday, August 01, 2010

L5R RPG : FInal Rest : Part 7 : Hour of the Rooster

Hour of the Rooster
In this chapter, Samurai X basks in the glory of his actions from the previous chapter, either from violence or subtlety. Regardless of the reason, the people of the village take notice of the samurai's prowess, feed him, bathe him, and guide him up the road to the temple that he seeks.

It's only a matter of time now…

The Samurai should be able to taste his revenge.

Required Rolls
Test of Honor

Zatoichi anything