Tuesday, July 06, 2010

L5R RPG : FInal Rest : Part 3 : Hour of the Serpent

Hour of the Snake
In this chapter, Samurai X must choose between two paths. He can believe whatever lie the cultist told him last time or he can go the opposite way (it is the GM's job to make sure that there are only two real possibilities at this point). One decision will surely put him hours behind where he needs to be.

The point of this chapter, however, is to heighten the tension and let the PC think he has lost time. Perhaps the cultist had a map to a place that does not exist. Perhaps he gave bad directions or with his dying breath tells the samurai the missing girl is in a place far from where she really is.

Speed up the action
Slow down the action
Describe unimportant things in detail
Gloss over seemingly important things so the samurai must ask questions

Required Rolls

16 Blocks